Handle AddSpriteHandle(
string Texture ,
float XPos ,
float YPos ,
float Alpha ,
float XScale ,
float YScale ,
float Rotation ,
bool bShowAlways ,
float UVScaleX ,
float UVScaleY ,
float r ,
float g ,
float b )
Description
Adds a sprite to the screen and returns a handle to it
Arguments
1 string Texture
Specifies the texture to use for the sprite
2 float XPos
Specifies the X position for the sprite
3 float YPos
Specifies the Y position for the sprite
4 float Alpha
Specifies the alpha for the sprite
5 float XScale
Specifies scaling for the sprite on the X axis
6 float YScale
Specifies scaling for the sprite on the Y axis
7 float Rotation
Specifies rotation for the sprite
8 bool bShowAlways
Sets whether the sprite should always be shown
9 float UVScaleX
Specifies X UV scale for the sprite
10 float UVScaleY
Specifies Y UV scale for the sprite
11 float r
Specifies R colour tint
12 float g
Specifies G colour tint
13 float b
Specifies B colour tint
Returns
1 Handle
Returns a handle to reference the added sprite