Spawns a script class.
1 string ClassName
Specifies the class to create
2 string Name
Specifies what the created entity should be called. If not provided, one is automatically generated.
3 string EditVars
Specifies editvars to apply to the created entity
4 bool bHasEntity
Specifies if a corresponding entity is created. It's currently unclear what this entails. Causes an error if used with bDeleteOnLevelUnload=0.
5 bool bDeleteOnLevelUnload
Controls whether the created entity will be removed when the level unloads. Causes an error if not set when bHasEntity=1.