Thanks to the nature of the DynaBase, any conflicting bases will run secondary so there's no conflicts, without changing your workshop subscriptions or presets. You can also force this by using the console command wos_dynabase_fixconflicts
followed by wos_dynabase_reloadmodels
Conflicting animation bases will be any animation base that replaces the base m_anm.mdl, f_anm.mdl, or z_anm.mdl files. We use these files to dynamically mount any animations at any time. It is recommended you troubleshoot by clicking Start New Game to ensure you are only handling your own addons, but this can also be done on servers with the addon enabled.
Simply go into your console and type in wos_dynabase_help
to see a block of text that explains each step of troubleshooting conflicting addons, or why animations might not be working.
You will see a lot of information here. The text in pink will show you where your base files are. If they aren't in the Dynamic Animation Manager, it means another animation base is mounted. It will even tell you which one.
You can also use the console command whereis models/m_anm.mdl
This will print out the file location. It should also be the Dynamic Animation Manager addon.