This page belongs to the AnimData structure used when populating specialized animations such as stances or other attack sequences.
Sequence [string]
The animation that will play when you are standing still.
Time [float]
The length of time the animation will remain on the player
Rate [float]
The speed at which the animation will play, with 1 being 100%
FlurryTime [float]
The amount of time before a player's chain attack window is activated
[ "light_forward" ] = {
Sequence = "phalanx_b_s3_t2",
Time = 0.7,
FlurryTime = 0.6,
Rate = nil,
}