This page belongs to the specific Stance structure used when populating the Stances table while creating your own forms in the lua/wos/advswl/forms
folder of the addon. Every parameter is required for a valid Stance to be registered.
idle [string]
The animation that will play when you are standing still.
run [string]
The animation that will play when you are moving on the ground.
heavy_charge [string]
The animation that will be used when charging your heavy attack.
heavy [animdata]
The animation that will be used when you release your heavy attack.
light_left [animdata]
The animation that will be used when you perform a light attack on the ground while holding your LEFT movement key.
light_right [animdata]
The animation that will be used when you perform a light attack on the ground while holding your RIGHT movement key.
light_forward [animdata]
The animation that will be used when you perform a light attack on the ground while neutral, or holding your FORWARD or BACK movement key.
air_left [animdata]
The animation that will be used when you perform a light attack in the air while holding your LEFT movement key.
air_right [animdata]
The animation that will be used when you perform a light attack in the air while holding your RIGHT movement key.
air_forward [animdata]
The animation that will be used when you perform a light attack in the air while neutral, or holding your FORWARD or BACK movement key.
If you are looking for the AnimData structure used within specialized stance animations, please visit the AnimData Structure Page
FORM.Stances[1] = {
[ "run" ] = "phalanx_r_run",
[ "idle" ] = "phalanx_r_idle",
[ "light_left" ] = {
Sequence = "phalanx_r_left_t3",
Time = 1,
FlurryTime = 0.4,
Rate = nil,
},
[ "light_right" ] = {
Sequence = "phalanx_r_right_t2",
Time = 0.7,
Rate = nil,
},
[ "light_forward" ] = {
Sequence = "phalanx_r_s1_t2",
Time = 0.7,
FlurryTime = 0.5,
Rate = nil,
},
[ "air_left" ] = {
Sequence = "phalanx_a_left_t1",
Time = 0.6,
Rate = 1.6,
},
[ "air_right" ] = {
Sequence = "phalanx_a_right_t1",
Time = 0.6,
Rate = 1.7,
},
[ "air_forward" ] = {
Sequence = "phalanx_a_s1_t1",
Time = 0.6,
Rate = 1.2,
},
[ "heavy" ] = {
Sequence = "phalanx_b_s1_t1",
Time = 1.7,
Rate = 1,
},
[ "heavy_charge" ] = "phalanx_b_s4_charge",
}